Camera operators try to be invisible, but for Guitar Hero Live the operator had to effectively play a member of the band. There were a few factors that made a real-life camera operator less than optimal for FreeStyle’s needs. The plan was to make the game look more human, but one of the biggest problems came from the human element. No easy task, but it wound up being even more complicated than FreeStyle expected. The goal was to make the film look seamless, like a real person’s undivided field of vision as they romped on stage during a performance, while turning a small set with several dozen extras into concert footage that looked authentic. We’ve never made films until now,” Jamie Jackson, FreeStyle’s creative director, said during a behind-the-scenes look at how they shot this video footage. This was a huge change from how FreeStyle, a studio probably best known for the DJ Hero games, normally works. You’re never on screen, but you’re always at the center, with everybody looking at you and reacting to how well you play along with the song. The people on screen are played by real people: the bands are made of real musicians cast to play prefab groups from various genres, and the audience members are real fans of those genres recruited to make the concert footage look realistic. As you riff along to the Black Keys or Fall Out Boy you’ll share satisfied nods with your band mates and gaze out at a massive crowd singing along to every word. #Guitar hero live full#When tasked with bringing the once-popular series back from the dead after a five-year absence, FreeStyle decided to ditch the cartoonish graphics of old and go with a full motion video approach that puts the player on stage with the band. You usually don’t need a real camera at all. Normally when you make a game you don’t have to use a potentially lethal robot camera. A week after a visit to the UK headquarters of Guitar Hero Live designers FreeStyle Games, that sticks out more than anything else I learned about the game, or even England.
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